![]() When you execute your A Site push, A Sewer and A Long need to push at the same time. Defenders don’t necessarily overextend when they peek A Long.ĭefenders have the advantage because they can hold the angle quicker than the attackers getting to A Lobby.Īs an attacker, Jett usually Cloudbursts the A Lobby entrance from A Long to prevent defenders from picking off a teammate before the push comes. Defenders normally check A Long and A Sewers to gain information and back out.Īttackers can punish this by using abilities like a Boom Bot or timed flashes when they peek. You’ll always want to push A Site through two fronts – A Sewers and A Long. Defenders hold this for deep coverage looking to C Garage and cross-firing attackers on C Long Platform – C Site’s metallic platform near the back.Mid Cubby – Small cubby approaching B Site from Mid Courtyard.Gong – The back of B Site (players usually callout ‘Back of B,’ but saying ‘Gong’ means they are literally at the back behind the wooden wall).Graffiti – The long wall on the right of A Site (as a defender) with a graffiti.A Hell – Cubby under A Tower or A Heaven).These are the following callouts that aren’t seen on the minimap: ![]() Here are the common callouts seen on the minimap: Operator-users will be effective as they can cover these long pathways in C Long, A Long, and even B Site looking to Mid Window. It makes agents like Breach and Jett extremely powerful on the map. There are also a lot of long and narrow pathways. Attackers can even cut rotations from B Site and force defenders to run all the way from Defender spawn. Once the attackers execute, it’ll take a long time before defenders can rotate. ![]() It has three sites, which makes it hard to rotate from A Site to C Site.Īs a defender, you’ll have to gain information so you don’t get caught off-guard when covering the sites.įor example, if you play passive as a defender, you won’t know if they will hit A Site or C Site. After being caught, site B is still very easy to pass because it has many entrances.Haven is a bit of an attacking-sided map. The attacker team can push through Mid and Garage, pressing multiple sites at once. Players should test the utility and abilities of enemies for safer intrusion into the game later. Of course you can instantly kill with that. Players who have a high level of confidence can peek through the center window. Site B is a site where as a player you like to duel. But who would have thought defenders could be better prepared, let's see the tips below. In this haven map you can put more effort into the strengths of attackers than defenders. Site B is the Mid of the Haven Map, of course you can use this tactic to outwit your opponent. Also Read: 5 Tips for Playing on the Valorant Ascent Map Site B position The best agents to play on site A are Breach, Sova, and Cypher. Use the utility and ability to hold back the attackers' side players near A Long and A Short, and communicate with the enemy movement team to be executed. DefendersĪ site can be said to be an advance information and try to hold A Long and A Short as long as possible. Picking in A Long is much easier compared to C Long because there are so many dipping angles. A Short is a really good spot for those of you who often play aggressively as Phoenix and Breach are made for that. ![]() One can initiate at site A by taking a solo fight near Short, taking corner picks one at a time, without the help of a teammate. Attackers can Pick or peek faster or use utilities to throw away opponent skills. Long Site A is very similar to Long C Site, but here for attackers you are more favored because you can make neat picks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |